Sunday, 24 September 2017

Citadel, the Breakthrough

This Pint Sized Campaign for Chain of Command is the second covering the decisive battle of Kursk in 1943.  The action here covers the attack of the Grossdeutschland Division on the Soviet Second Defensive Line.  This key action will either see the Germans breakthrough and head onwards for Kursk, or be stopped by the Soviets; whoever wins will seize the initiative in the East for the rest of the year and possibly change the course of the war.
Six battlefields provide a campaign which sees the Germans attacking and the Soviets but with the Russians counter-attacking to buy time.  This campaign can be fought as a stand-alone series of games or can be played as a continuation from the first Kursk Pint Size Campaign, Storming the Citadel.
This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules.  Can you seize the initiative and put the Soviets on the back foot while you build up your defences or can you keep up the momentum of the attacks in the East as you drive relentlessly towards Berlin?
Thirty-two pages long, this Pint Sized campaign provides the background history to the campaign with situation maps.  Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole.

Wednesday, 5 July 2017

Summer Special 2017

  • Flashman and the Emperor  - Give yourself top billing as you step into the shoes of Harry Flashman. Can you guide our hero to a safe outcome in this campaign launching tale of derring-do?
  • Holding the Line - Mike Hobbs and chums take us to Normandy 1944 for this Chain of Command scenario from OML5
  • Sacker of Cities - We renounce our Homerphobia and bring you Dave Parker’s excellent Trojan Wars expansion for Dux Britanniarum. Beware the Wrath of the Gods.
  • 1745 - David Hunter takes Sharp Practice north of the border with unit Rosters for the Jacobite Rebellion
  • Cracking the Westwall - Big Rich reveals all there is to know about the Siegfried Line.
  • Build a Bunker - Inspired by his research, Big Rich shares a step-by-step guide of how to turn polystyrene to concrete.
  • Achtung! - Big Rich completes his West Wall trio with a bunker assault scenario for Chain of Command.
  • Using Field of Glory Renaissance Armies in Sharp Practice - The first of our two articles looking at extending Sharp Practice into the age of Pike and Shot.
  • The Battle of Frank Sanbeans - Farm ACW Sharp Practice scenario from Jim Ibbotson as seen at OML5
  • Action in the Valle Delle Marie - A hard fighting scenario for I Aint Been Shot Mum from the pen of Mike Whitaker.
  • LRRP teams in Charlie Don’t Surf - Charles Eckhart gives top tips on using LRRPS in CDS, plus a scenario to test your new skills.
  • The Attack on Sochaczew - Robert Avery pushes his panzers to the limit with an Early War scenario for I Ain’t Been Shot Mum
  • The Bridge at Saindoux - Fat Nick goes Commando for Chain of Command and the outcome is explosive.
  • Unternehmen Rollshufahren-  Rollerskate-crazy Nazis get short change from Big Rich in this Operation Sealion scenario for Chain of Command.
  • Sharply Buffed - Our second foray into Pike and Shot with ideas and rosters from Nick Worthington
  • Sharpening Up I Ain’t Been Shot Mum - frugal Scot Derek Hodge squeezes two rule sets into one Page.
  • The Roundwood Report - Sidney brings up the rear with a topical look at the key trends in the hobby.
Available in the TooFatLardie's webstore.  

Monday, 8 May 2017

Bloody Bucket

This Pint Sized Campaign for Chain of Command is the first covering the battle of the Bulge.  The action here covers the initial German attack against the US 28th Infantry Division as the 26th Volksgrenadier Division attempt to clear the ground between the Our and Clerf Rivers in preparation for Panzer Lehr’s advance on Bastogne.  What followed was three days of epic action which destroyed the German chances of victory.

Six battlefields provide a campaign which sees the Germans attacking and infiltrating to isolate the US defenders, initially with infantry but soon with armoured support while a gallant band of men fight on to the end.

This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules.  Can you break through and open the route to the Meuse and Antwerp, or will you make an heroic stand and halt Hitler’s lunatic vision of victory in the West?

Thirty-two pages long, this Pint Sized campaign provides the background history to the campaign with situation maps.  Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole.

Available in the TooFatLardies web store.

Wednesday, 5 April 2017

Storming the Citadel

This Pint Sized Campaign for Chain of Command is the first covering the attack of PanzerGrenadier Division Grossdeutschland at Kursk.  The action here covers the build up to the attack, with actions in no-man’s-land as the Germans attempt to seize observation posts and clear minefields, followed by the first day of this epic battle as the Germans storm through the Soviet outpost line and the first line of defences.
Six battlefields provide a campaign up to ten games long, by which point you’ll have a clear winner and be set up for the next campaign in the series which is already being prepared and follows Grossdeutschland into the second line of Russian defences and attempting to break into open ground beyond.
This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules.  Can you breach the Russian defences and seize the initiative in the East, or will you defeat the fascist invaders and restore the safety of the motherland.
Twenty-seven pages long, this Pint Sized campaign provides the background history to the campaign with situation maps.  Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole.

Sunday, 19 March 2017

September War - Scenario pack for IABSM

"Written by Robert Avery and Alexander Kawczynski, The September War is a collection of thirty-three scenarios for I Ain’t Been Shot, Mum covering the German invasion of Poland 1939. It is priced at £9.50.
Divided into eight mini-campaigns, the pack begins with the battles at the border, then covers the fight for the Polish corridor, the Polish Thermopylae at Narew, the Siege of Warsaw, the climactic battles at Bzura and Tomaszow Lubelski, and the actions of the 10th Motorised Cavalry “Black” Brigade and the Independent Operational Group Polesie. There are attacks, counter-attacks, encounter battles, desperate defences…there’s even an armoured train or two.
No need for any preparation: each scenario contains a brief background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, make up the deck from the list of cards required, unpack your figures and dice, set up the table and away you go!"

War of 1812 Campaign Guide

"This Guide to the War of 1812 for Sharp Practice is in PDF format with 65 pages and includes a guide to the history of the war, a comprehensive over-view of the forces involved from Britain, Canada, the United States and the First Nation Indian forces.  Their organisation structures and a wide range of Army Lists and full Force Rosters cover the vast majority of troop types for this interesting and varied conflict.  In addition, the author, Mike Hobbs, has followed the exploits of the 41st Regiment of Foot and produced seven scenarios to cover the period 1812 to 1814."

See http://toofatlardies.co.uk/product/the-war-of-1812-campaign-guide/

Saturday, 24 December 2016

Christmas Special 2016

  • Top Gun: A Briefing with Johnny Danger. We look at tactics in Bag the Hun 
  • I Should be so Plucky: An Introduction to A Mere Question of Pluck 
  • A Mere Question of Pluck: A complete set of rules for the Second Boer War. Some said they were just a myth, but here we set them free, at long, long last. 
  • Yes, we Have No Talanas: Two introductory Boer War scenarios, Talana Hill and Elandslaagte 
  • Bagging Bob the Nailer: Lucknow 1857 and Simon Walker looks at this classic Indian Mutiny encounter for Sharp Practice 
  • Viva Ras Begus! Elvis may have left the building, but the spirit of the King lives on in the musical extravaganza that was our Sharp Practice display game on the show circuit this year. Big Rich talks about building the game in two weeks and his approach generally to show games. 
  • Chain of Command: Russia 1942 to 1943. A whole raft of lists from the pen of Richard Morrill. If you want to go East, this is where to start with 39 pages of forces to choose from. 
  • Cold Enough to Freeze Your TW&T Off. We head for the Winter War as the Russians and Finns shape up for an encounter with Troops, Weapons & Tactics. 
  • Hot Sausage, Cold TW&T. A Winter War scenario 
  • Out of the Frying Pan: A Normandy scenario for IABSM from Mike Whittaker. 
  • The Roundwood Report. Sidney questions Rich about Command & Control in wargames and the recipe for Lard Island Iced Tea is, at last, unveiled.